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1. Viewports, Navigation & Selections - 45 minutes
Chapter 1 starts off introducing the viewports, navigation features & hot keys and selection modes. |
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2. Action Centers - 26 minutes
In this chapter we'll explore each of modo's action centers. The action center is a unique tool specific to modo which gives a lot of power to transforming objects. |
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3. Falloffs - 22 minutes
Falloffs are another powerful feature unique to modo. In this chapter we'll look at all the action centers and discuss which ones are most commonly used. |
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4. Snapping - 14 minutes
Chapter 4 looks at the most commonly used snapping tools in modo. |
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5. Model 1 - Car Fender - 1 hour 5 minutes
In this chapter we'll look at multiple techniques we can use model a car fender in modo. This should illustrate how to use the same techniques on other objects that have both hard edges and smooth curved surfaces. |
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6. Model 2 - Soap Bottle - 23 minutes
Again we look at different modeling techniques, different from chapter 5's, to model a soap bottle making use of not only primitive shapes but also duplication tools and falloffs modo makes available. |
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7. Model 3 - Laser Gun - 27 minutes
In our final modeling focused chapter we'll model a hard surface object using sub division surfaces, symmetry and falloffs. |
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8. Rendering - 13 minutes
In this chapter we'll look at setting up a basic product shot scene with lighting, including global illumination and render settings before applying our materials. |
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9. Texturing (and final render) - 19 minutes
We finish out the series by creating a uv map to which we'll apply a label to the bottle and set up the remaining materials to finish out our product shot. By this point you should have a solid grasp of modo's modeling tools and know how to set up a scene with lights and render it. |
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